

Each time you are brought back to the game’s hub, the Bergson house, you can find some dialogue of the family conversing with each other or musing to themselves- some of it is very trite, but some is actually very meaningful or dramatic (sometimes melodramatic) and really helps flesh out the characters even if only by a couple lines of dialogue at a time.Īs the Bergsons, your overall goal will be to enter the dungeons and make your way through them while killing baddies and collecting gold. The pixel art in Children of Morta is quite excellent each character is animated in such a way that their individual personality shows through in their actions. The storyline obviously isn’t much, but it’s definitely more than you get out of most games in the genre, and as you progress through the game, you will learn the personalities and grow to appreciate what each member of the Bergson family brings to the table. In Children of Morta you play as the Bergson family, starting with the father and unlocking the eldest daughter before you finish the prologue (this enables co-op pretty quickly), and you learn that the Bergson family has a responsibility since long ago to combat the Corruption that flows from the mountain. “Go into the pit and do things until you die” or something involving the game’s unique mechanic are usually all you can boil most roguelike’s plots down to, but Children of Morta is a little different – it has a set cast of characters, not mooks or custom characters with no dialogue, but real people with various concerns about the state of their world, or even just worries within the family. Roguelike games are usually pretty light on story. So is this game worth spending the time away from your own kids, or is this the redheaded stepchild of the roguelike genre? Let’s find out. Some roguelikes forego uniqueness, and attempt to stand above their peers not by throwing in something a player’s never seen before, but instead by attempting to be the most polished title you could purchase in the genre: This is the type of roguelike Children of Morta is.

Some run the gamut and push what a roguelike can be, such as how Enter the Dungeon and Binding of Isaac, which implement bullet hell-esque shooting mechanics, Slay the Spire incorporates deck building, and Crypt of the Necrodancer tosses in unique movement mechanics. Roguelikes are an ever-present genre with a lot of quirks- many have delightful pixel graphics, excellent sound design, and characters.
